3d model of the Santuário de Nossa Senhora da Piedade e Santos Passos is my latest personal project. Its unique curves and harmonious proportions motivated me to recreate the structure in 3D and explore how light interacts with its shapes. I created 3d model and UV creation in Maya, texturing in Substance Painter and Unreal Engine 5, lighting, post-processing and rendering in Unreal Engine 5. This environment helped me refine my skills in modeling, UVs, and material blending in Unreal Engine 5, while exploring the beauty of historical architecture.